About Dystopia 2153

About Dystopia

Dystopia 2153 is an all-in-one resource that combines coding games and graphic novels. Dystopia 2153 connects 21st century skills with the love of reading and hopes to inspire the next generation of coders and storytellers. Recommended for middle schools students or anyone who enjoys graphic novels and coding. No coding experience is required!



The Games

The early games get kids thinking about coding concepts through fun and challenging puzzles. Later games encourage creativity through a sandbox approach. Dystopia 2153 is powered by Google's Blockly and features over 70 different coding games.



The Series

Episode 1: Escape from The Rathouse - Available now

The year is 2153. In a world run by evil bots, it's dangerous to be human. Lance, Freya, and their friends are trapped in the Rathouse Orphanage. Will they escape or will the evil Harry Mole and BASH catch them?



Episode 2: The Pilgrimage - Available now

Join the ongoing adventure as the kids escape the Rathouse and re-enter the world... or what's left of it. Harry Mole and BASH follow in hot pursuit. They all stumble on to the mysterious bookstore and its unusual Proprietor.



Episode 3: Repeat, Human. Repeat. (Coming Winter 2018)

Lance, Freya, and Chiclet have been sucked into a mysterious wormhole along with Harry Mole and BASH; hurtling through space and time. Will they reunite with their families? Will they see Fork, Beano, Max and Emily again? Can they code their way through the challenges to a family reunion?





Dystopia 2153 in the Classroom

Dystopia 2153 meets STE(A)M and Literacy outcomes. Browse the Teacher’s Guide for tips and hints on how to integrate the use of text and images found in the graphic novel. Consult the Answer Key if your students are stuck on a puzzle challenge. Additional class resources soon to be released.







Coding Concepts Explored

Episode One:

Episode Two:



Reviews

"As a teacher in a small, rural district, I spend my own money on various items for my students. This is one of the ​BEST purchases I have made and will continue to purchase for my classes in the years to come. This program integrates coding and reading, and not just any reading but a high interest graphic novel. This program engages my struggling readers and allows low readers to shine with coding skills while at the same time challenges my high-level students. I can not recommend this program enough!" - Robin Kuhn, Educator - Iowa, USA

"What I really appreciated is that the concept of an online graphic novel with coding engaged some of my least engage-able kids and revealed things that we as a staff had never thought about. The first section above is from a kid who has not revealed his thinking to us in any of the manners that we had tried previously. The story is great. The artwork is exquisitely dark and beautiful. The coding lessons are well thought out and I appreciate all the opportunities to practice while levelling up. I’d love to make this the first novel my class reads next school year.” - Iain Brodie - Toronto, Canada

"The story is very interesting. A dystopian future is common in graphic novels, however the execution, is what makes it interesting and unique from most graphic novels. I really enjoy the creativity put into the story. (I also like the illustrations as well. There very well drawn.) The thing that is the most creative about this is “Coding”. When you reach a certain area of the story you go to an area where you get to code, and this is where it gets really interesting." - Student, Grade 7 - Toronto, Canada



Technical Requirements

Dystopia 2153 is web-based; no installation is required. We recommend using desktops, laptops, or Chromebooks running the latest version of Google Chrome. Please make sure that your javascript is enabled and that all browser extensions (e.g., Ad blockers, Password Managers, etc.) are disabled.



Dystopia has been wholly conceived, developed and produced by TEACH Magazine, a national, educational publishing company based in Toronto, Canada that has been operating since 1993.

From its roots in traditional magazine publishing, TEACH has evolved into a digital media development company creating cutting edge digital resources for teachers and students everywhere.

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