Teaching With Dystopia

Teaching with Dystopia

Dystopia 2153 is an all-in-one resource that combines coding games and graphic novels.

For Teachers

Dystopia is an educational resource that meets STEM, STEAM, and Literacy outcomes. Educators can create student accounts, and browse the suite of Teacher Resources for tips and hints on how to integrate the text and images found in the graphic novel. No coding experience is required!


For Students

Introduce kids to code with the helpful tips and interactive lessons led by Chiclet, the robotic squirrel.


Literacy Concepts

Explore one of the most popular genres of literature today—graphic novels! Motivate reluctant readers through rich illustrations while appealing to advanced readers through interesting themes and ideas.


Answer Keys

Stuck on a level? No problem! Find solutions in the Answer Keys found in the Teacher Resources.


Technical Requirements

Dystopia 2153 is web-based; no installation is required. Our website is compatible with all computers and devices. For optimal display, we recommend desktops, laptops, Chromebooks, or netbooks running the latest version of a major web browser.


Coding Concepts Explored

Dystopia 2153 features over 100 levels of coding activities! The levels become progressively harder as students advance through the series.


Dystopia Users Worldwide

Dystopia is being used in classrooms by students and teachers all around the world.



"As a teacher in a small, rural district, I spend my own money on various items for my students. This is one of the ​BEST purchases I have made and will continue to purchase for my classes in the years to come. This program integrates coding and reading, and not just any reading but a high interest graphic novel. This program engages my struggling readers and allows low readers to shine with coding skills while at the same time challenges my high-level students. I can not recommend this program enough!" - Robin Kuhn, Educator - Iowa, USA

"What I really appreciated is that the concept of an online graphic novel with coding engaged some of my least engage-able kids and revealed things that we as a staff had never thought about. The first section above is from a kid who has not revealed his thinking to us in any of the manners that we had tried previously. The story is great. The artwork is exquisitely dark and beautiful. The coding lessons are well thought out and I appreciate all the opportunities to practice while levelling up. I’d love to make this the first novel my class reads next school year.” - Iain Brodie - Toronto, Canada

"The story is very interesting. A dystopian future is common in graphic novels, however the execution, is what makes it interesting and unique from most graphic novels. I really enjoy the creativity put into the story. (I also like the illustrations as well. There very well drawn.) The thing that is the most creative about this is “Coding”. When you reach a certain area of the story you go to an area where you get to code, and this is where it gets really interesting." - Student, Grade 7 - Toronto, Canada

Dystopia has been wholly conceived, developed and produced by TEACH Magazine, a national, educational publishing company based in Toronto, Canada that has been operating since 1993.

From its roots in traditional magazine publishing, TEACH has evolved into a digital media development company creating cutting edge digital resources for teachers and students everywhere.

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